Anthropy, Anna and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Upper Saddle River: Addison-Wesley, 2014.
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Apperley, Thomas H. ‘Genre and Game Studies: Toward a Critical Approach to Video Game Genres’. Simulation & Gaming 37.1 (2006): 6–23.
Genre and Game Studies: Toward a Critical Approach to Video Game Genres
Simulation & Gaming
37.1
6
23
Bryant, Levi, Nick Srnicek and Graham Harman. ‘Towards a Speculative Philosophy’. The Speculative Turn: Continental Materialism and Realism. Melbourne: re.press, 2011. 1–18.
Towards a Speculative Philosophy
The Speculative Turn: Continental Materialism and Realism
1
18
Csicsery-Ronay, Jr, Istvan. The Seven Beauties of Science Fiction. Middletown: Wesleyan UP, 2008.
The Seven Beauties of Science Fiction
Delany, Samuel R. ‘To Read The Dispossessed’. The Jewel-Hinged Jaw: Notes on the Language of Science Fiction. Elizabethtown: Dragon Press, 1977. 239–308.
To Read The Dispossessed
The Jewel-Hinged Jaw: Notes on the Language of Science Fiction
239
308
Donovan, Tristan. Replay: The History of Video Games. East Sussex: Yellow Ant, 2010.
Replay: The History of Video Games
Elkins, Charles. ‘Science Fiction versus Futurology: Dramatic versus Rational Models’. Science Fiction Studies 6.1 (1979). 20–31.
Science Fiction versus Futurology: Dramatic versus Rational Models
Science Fiction Studies
6.1
20
31
Gill, R.B. ‘The Uses of Genre and the Classification of Speculative Fiction’. Mosaic: A Journal for the Interdisciplinary Study of Literature 46.2 (2013). 71–85.
The Uses of Genre and the Classification of Speculative Fiction
Mosaic: A Journal for the Interdisciplinary Study of Literature
46.2
71
85
Graetz, J.M. ‘The Origin of Spacewar’. www.talisman.org/~erlkonig/misc/spacewar.html. Accessed 4 Sep 2017.
Hume, David. An Enquiry Concerning Human Understanding. Oxford: Oxford UP, 1999.
An Enquiry Concerning Human Understanding
Johan, Dominik. ‘Impetus’ (2013). https://web.archive.org/web/20130828225605/https://dominikjohann.tumblr.com/post/59611971605. Accessed 4 Sep 2017.
Johan, Dominik, Jan Oelze and Jeremy Lonien. ‘Impetus’. Ludum Dare 27: 10 Seconds (2013). www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27544. Accessed 4 Sep 2017.
Juul, Jesper. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005.
Half-Real: Video Games Between Real Rules and Fictional Worlds
Krzywinska, Tanya and Esther McCallum-Stewart. ‘Digital Games’. The Routledge Guide to Science Fiction. Eds. Mark Bould, Andrew M. Butler, Adam Roberts and Sherryl Vint. New York: Routledge, 2009. 350–61.
Digital Games
The Routledge Guide to Science Fiction
350
61
Lewis, Chris, Noah Wardrip-Fruin and Jim Whitehead. ‘Motivational Game Design Patterns of “Ville Games”’. Proceedings of the International Conference on the Foundations of Digital Games (2012). 172–9.
Motivational Game Design Patterns of “Ville Games”
Proceedings of the International Conference on the Foundations of Digital Games
172
9
Lo, Claudia. ‘Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World’. Camera Obscura 32.2 (2017): 185–92.
Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World
Queers in Love at the End of the World
32.2
185
92
Meillassoux, Quentin. After Finitude: An Essay on the Necessity of Contingency. Trans. Ray Brassier. New York: Continuum, 2008.
After Finitude: An Essay on the Necessity of Contingency
Meillassoux, Quentin. Science Fiction and Extro-Science Fiction. Trans. Alyosha Edlebi. Minneapolis: Univocal, 2015.
Science Fiction and Extro-Science Fiction
Murray, Janet. ‘Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture’. Popular Communication 4.3 (2006): 185–202.
Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture
Popular Communication
4.3
185
202
Schrank, Brian. Avant-Garde Videogames: Playing with Technoculture. Cambridge: The MIT Press, 2014.
Avant-Garde Videogames: Playing with Technoculture
Sharp, Jon. Works of Game: On the Aesthetics of Games and Art. Cambridge: The MIT Press, 2015.
Works of Game: On the Aesthetics of Games and Art
Suvin, Darko. Metamorphoses of Science Fiction. New Haven: Yale UP, 1979.
Metamorphoses of Science Fiction
Whitehead, Alfred North. Process and Reality: An Essay in Cosmology. New York: Harper, 1960.
Process and Reality: An Essay in Cosmology
Anthropy, Anna and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Upper Saddle River: Addison-Wesley, 2014.
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Apperley, Thomas H. ‘Genre and Game Studies: Toward a Critical Approach to Video Game Genres’. Simulation & Gaming 37.1 (2006): 6–23.
Genre and Game Studies: Toward a Critical Approach to Video Game Genres
Simulation & Gaming
37.1
6
23
Bryant, Levi, Nick Srnicek and Graham Harman. ‘Towards a Speculative Philosophy’. The Speculative Turn: Continental Materialism and Realism. Melbourne: re.press, 2011. 1–18.
Towards a Speculative Philosophy
The Speculative Turn: Continental Materialism and Realism
1
18
Csicsery-Ronay, Jr, Istvan. The Seven Beauties of Science Fiction. Middletown: Wesleyan UP, 2008.
The Seven Beauties of Science Fiction
Delany, Samuel R. ‘To Read The Dispossessed’. The Jewel-Hinged Jaw: Notes on the Language of Science Fiction. Elizabethtown: Dragon Press, 1977. 239–308.
To Read The Dispossessed
The Jewel-Hinged Jaw: Notes on the Language of Science Fiction
239
308
Donovan, Tristan. Replay: The History of Video Games. East Sussex: Yellow Ant, 2010.
Replay: The History of Video Games
Elkins, Charles. ‘Science Fiction versus Futurology: Dramatic versus Rational Models’. Science Fiction Studies 6.1 (1979). 20–31.
Science Fiction versus Futurology: Dramatic versus Rational Models
Science Fiction Studies
6.1
20
31
Gill, R.B. ‘The Uses of Genre and the Classification of Speculative Fiction’. Mosaic: A Journal for the Interdisciplinary Study of Literature 46.2 (2013). 71–85.
The Uses of Genre and the Classification of Speculative Fiction
Mosaic: A Journal for the Interdisciplinary Study of Literature
46.2
71
85
Graetz, J.M. ‘The Origin of Spacewar’. www.talisman.org/~erlkonig/misc/spacewar.html. Accessed 4 Sep 2017.
Hume, David. An Enquiry Concerning Human Understanding. Oxford: Oxford UP, 1999.
An Enquiry Concerning Human Understanding
Johan, Dominik. ‘Impetus’ (2013). https://web.archive.org/web/20130828225605/https://dominikjohann.tumblr.com/post/59611971605. Accessed 4 Sep 2017.
Johan, Dominik, Jan Oelze and Jeremy Lonien. ‘Impetus’. Ludum Dare 27: 10 Seconds (2013). www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27544. Accessed 4 Sep 2017.
Juul, Jesper. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005.
Half-Real: Video Games Between Real Rules and Fictional Worlds
Krzywinska, Tanya and Esther McCallum-Stewart. ‘Digital Games’. The Routledge Guide to Science Fiction. Eds. Mark Bould, Andrew M. Butler, Adam Roberts and Sherryl Vint. New York: Routledge, 2009. 350–61.
Digital Games
The Routledge Guide to Science Fiction
350
61
Lewis, Chris, Noah Wardrip-Fruin and Jim Whitehead. ‘Motivational Game Design Patterns of “Ville Games”’. Proceedings of the International Conference on the Foundations of Digital Games (2012). 172–9.
Motivational Game Design Patterns of “Ville Games”
Proceedings of the International Conference on the Foundations of Digital Games
172
9
Lo, Claudia. ‘Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World’. Camera Obscura 32.2 (2017): 185–92.
Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World
Queers in Love at the End of the World
32.2
185
92
Meillassoux, Quentin. After Finitude: An Essay on the Necessity of Contingency. Trans. Ray Brassier. New York: Continuum, 2008.
After Finitude: An Essay on the Necessity of Contingency
Meillassoux, Quentin. Science Fiction and Extro-Science Fiction. Trans. Alyosha Edlebi. Minneapolis: Univocal, 2015.
Science Fiction and Extro-Science Fiction
Murray, Janet. ‘Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture’. Popular Communication 4.3 (2006): 185–202.
Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture
Popular Communication
4.3
185
202
Schrank, Brian. Avant-Garde Videogames: Playing with Technoculture. Cambridge: The MIT Press, 2014.
Avant-Garde Videogames: Playing with Technoculture
Sharp, Jon. Works of Game: On the Aesthetics of Games and Art. Cambridge: The MIT Press, 2015.
Works of Game: On the Aesthetics of Games and Art
Suvin, Darko. Metamorphoses of Science Fiction. New Haven: Yale UP, 1979.
Metamorphoses of Science Fiction
Whitehead, Alfred North. Process and Reality: An Essay in Cosmology. New York: Harper, 1960.
Process and Reality: An Essay in Cosmology